Presentations Tomorrow

Monday, December 6, 2010

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Jack and Ahmed,

Tomorrow afternoon, we have our presentations for the Fall II term. They'll start at 2:30 PM in Library 108. We have the room for an hour, which is plenty of time for each of you to present your work from this term.

Today in class we'll decide who goes first; we'll also practice presenting. Remember that your FINAL DRAFTS are due tomorrow afternoon at 2:30 PM when we begin presentations.

We'll still have class tomorrow at the regular time. We'll use the time from 1:00-1:50 PM to practice presenting the text of your essays.

See you soon,

Ben

Ahmed

Friday, December 3, 2010

1 comments




Video games: Benefits and Dangers
      What do you think, which genre of video games can change a person’s behavior?
The video games sector is the fastest growing in the entertainment industry.  These days, the industry enjoys great financial success, with international sales of $31 billion in 2009. The United States recent sales figures are of between $7 to $10 billion in 2008. (Activation.Online). All these numbers are so huge that nobody can believe it. Video games make the players do the right decision while they play or improve their thoughts, and the way they think or behave. However, there are several genres of video games such as sports, cards, family games, and war like shooting games. All these kinds of games are usually for young people to play, which is good to improve their knowledge because it’s one of the best things as benefit in playing video games is health oriented. There are a lot of games designed to educate kids about their health and behavior. But when we make it more specific, on one of these genres are the most likely playing in these days: the war games, especially shooting games; most people who play this type of game can get addicted.Violate video game can change people behavior, but there are a lot of good benefits.

     Is it fun to play video games? Sure it is, but not always. It could be a waste of time. ’Gaming becomes an addiction when it starts to interfere with a person’s relationship or their pursuit of other goals, such as good grades or being a member of a sport team’. Video games that do something to make a player feel good will played again and again. You can’t control them, even they can’t control themselves, and that’s how people become addicted. Like what happened to a young lady in the airport, she was waiting her flight. ‘’She decided to play a quick game of Pac-man. Before she knew it, she was hooked; Pac-man took her for every last quarter she had. Yet, she did not have the feeling of the game, so she tried again. She did a little better this time’’. Once the person plays a game such as Pac-man, he or she thinks that he or she could win. So if someone is able to break the habit before it breaks him or her. ’’She couldn’t stop, and the missed

her fight flight, because of Pac-man game’’ (Loftus,Mind at play). Pac-man game is one of the games that hook people, and it’s a very old game and very simple. What about the games in these days with a good graphics? They would attract people to play them all the time. However, there are many games like Pac-man which have small side effects, but we cannot compare them with violent video games; they are very different, like when someone who wasted time playing video games like “Pac-man”, there are no problems or dangers on the people who stays around him or her, but when someone plays violent video games such as “Call Of Duty” there are problems and it could be dangerous for the people how stays around him or her. Here is percentage of students who involved in physical fight that make a high record in The United States. The percentage shows how students hostility after they play violent video games, from low violent games to high violent games. It shows the higher percentage that students got into physical fights which it is 63%, and the lowest one is 4%.
   
       How violent video games make people aggressive or changed their behavior? There are a lot of video games that have violence in them, and it’s not good for children as provoking player reflect. For example, if someone used to go every week to video games store, and buy games or play them there, and he always plays violent video games, and this violent video games contains bad words. One day he fought someone and he will swear, and the way he behaves would change and he would be aggressive until he killed someone.


      Like what happened in these countries people plays violent video games until they killed people and killed themselves and here is the summery of the story. In ‘’Littleton, Kentucky, and Arkansas, these three towns recently experienced similar multiple school shooting. The shooters were students who played violent video games. Harris and Dylan Klebold, the Columbine high school students who murdered 13 people and wounded 23 in Littleton, before killing themselves, enjoyed playing ‘’Call of duty and Doom’’, these are violent video games. Harris created a customize version of Doom with two shooters, extra weapons, unlimited ammunition, and victims who could not fight back- features that are eerily similar to aspects of the actual shootings’’.( Marsha ,Play with power ) It’s very serious situation that make the addictive person kills people, because of the aggressive and violent video games.
   How does video game addiction works? “Consequently, games are designed to be just difficult enough to be truly challenging, while allowing players to achieve small accomplishments that compel them to keep playing. In that respect, the design of video games is similar to the design of gambling casinos, which will allow players to have small "wins" that keep them playing. There are several "hooks" like “high score”  and it works like this, Trying to beat the high score even if the player is trying to beat his own score can keep a player playing for hours, that are built into games with the intent of making them addictive”. (Travis,Online)
       To make this clear, what is aggressive behavior? ‘’Aggressive is a behavior intended to harm another individual who is motivated to avoid that harm. It is not affect, emotion, or aggressive thought, plan, or wish. This definition excludes accidental acts that lead to harm, such as losing control of a car and accidentally killing a pedestrian, but includes behaviors intended to harm even if the attempt fails, such as when a bullet fired from a gum misses it’s human target’’ (Gale, Health line).So that’s what I called it ‘’from gun game to gun store’’ (violence policy center, Online). The more you play violent video games the more you get addicted.

     In my own experience, I was addictive to violent video games, and there a lot of things happened to me without knowing about them. Like the way I think or behave. When I hung out with my friends, I always talked about aggressive things such as fights or accidents, and I was the only one who plays violent video games of my friends. So my thoughts were different from my friends. At school, I was always thinking about ‘’Call Of Duty 4: Modern warfare ‘’ wandering how would I move to the next level? Sometimes I memorize all the guns, even their names. When I walk in the street, I always look at the building guessing it there is a sniper. Or when I got to the mall, I was thinking that everybody staring at me, I don’t know way, but then I realized that all I had are from these violent video games. Thank God that I got rid of it.

       There are a lot of benefits of video games that help people ‘’from their addiction’’. Video games can help children who is ill or has been injures due to any accident by distracting their mind from pain and discomfort. While playing video games, the child fully concentrates on that, and forgets about his or her pain and as there is no physical movement so there is nothing need to move from the place. And there is another benefit; it is to improve the language skills no matter which language is it, and teaching new words of various languages, because every game contains certain rules and instruction according to which game can be played. So it is very necessary to the player that he or she must understand the instruction of the game. Video games encourage the child in recognizing the alphabet and numbers. It is also helps in building the children vocabulary. And there are more and more, actually I will show some different benefits.
    First, better vision; video games can help improve a person’s eyesight. A study
performed at the University of Rochester found that those who played video games for at least a few hours each day for a month improved their ability to identify letters in a visual acuity test by 20 percent.
   Second, the pain; games helped the ill people to temporarily forgot about much it not all of their pain, and most of these games who helped people are  “Sports and fighting games”. Here is a benefit about aggressive or violent video games.

     Third, fitness; video games are often stereotyped as obese and lazy, but the future might prove that to be untrue. It is an excellent way for getting kids hooked on physical activities, such as Nintendo Wii; it is one of the games that growing in popularity. So the future of video games might be in top shape because of the systems controllers that often provide physical activity.

   Fourth, social skills; video games had been used to improve the social skills for young people who suffer from severe learning disabilities.


  
   
Resources:


Elizabeth, loftus. “Mind At Play”. New York: Vincent Torre, 1983.

sex, brains, and video games.

BureK, Jennifer. “Sex, Brains, and video games”. Chicago: American library assoclation, 2008.

Kinder, marsha.”Play with Power” California: Oxford, 1991

Video games addiction:”How it works”. Homepage.22 nov 2010
http://www.video-game-addiction.org/



The future of children.” benefits on playing video games”. 19 nov 2010 http://www.futureofchildren.org

Healthmad. “ 10 benefits of video games” 19 nov 2010
http://healthmad.com/health/10-health-benefits-of-video-games/




Gamrfeed.”Activision-Blizzend profits”. 24 nov. 2010. http://gamrfeed.vgchartz.com/story/79952/activision-blizzard-profits-381m-in-q1-2010/


violence policy center. “Dangerous video games” 20 nov 2010. http://www.vpc.org/


Grades

Thursday, December 2, 2010

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Jack and Ahmed,

I forgot to place grades on the drafts of your essays that you gave me earlier this week. I have grades for them, but I didn't write them on your essays! I'll tell you the grades this afternoon.

Ben

Tuesday, November 30, 2010

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What is the future of Chinese disaster films.
(The film is the first to come out of a partnership between IMAX Corp. from the United States and the film's Chinese producer, Huayi Brothers, and is IMAX's first commercial movie produced outside of their home territory according to The Wall Street Journal. It is playing on more than a dozen IMAX screens across China and Hong Kong. The deal between IMAX Corp. and the Huayi Brothers’s extends to two more Chinese language films, yet to be announced. 
As the first Chinese film to be seen on IMAX screens, "Aftershock" represents IMAX’s physical as well as financial expansion into China. With the film's success, IMAX Corp. expects to have 57 screens in operation by 2012.
Feng said to Xinhua, “Having IMAX’s support is a ‘strong and powerful’ advancement for the country’s movie industry,” which is still in its early stages with a handful of directors like Feng receiving international recognition.
“Aftershock” is already released in mainland China, Hong Kong, Australia, New Zealand and Singapore and will continue to roll out in other parts of Asia and the United Kingdom over the next few months. No release date has been set for the film’s debut in the United States.)


Shooting in scene and technology using is generally the weakest section of the Chinese disaster film."Aftershock "successful bringing IMAX technique to Chinese disaster films is a historic breakthrough.Focus on how to display great script  though high-tech which bring from film developed country like US,UK.Combination story and picture create more and more particular disaster films which the Chinese culture are inside.Finally films will be recognized by all over the world.



Read more: Feng Xiaogang’s “Aftershock” sets new Chinese box office record | CNNGo.com http://www.cnngo.com/shanghai/play/aftershock-shakes-chinese-box-office-setting-new-record-841349#ixzz16p24AQtR

2.What do disaster movies tell us about the culture (American, Chinese) that created them?

(Aftershock is layered in melodrama but manages to straddle the line of good taste thanks to the talented cast. Even when the plot seems to take an unnecessary twist into unwanted pregnancy, the actors pull the film back down from the stratosphere through sheer will of performance. For a storyline so fraught with suffering and intrigue, it’s always made real, always believable. Daoming Chen, who plays a loving foster father, is in particular one of the best in the film. He is a recognizable figure as the doting understanding father, yet suffers from his own demons as he lets his child drift away for years. Ni Yuan, the mother, is another complex character, one who begs to care for her baby but years later refuses to extend the same courtesy when the tables turn. These flawed heroes are one of the great strengths of Aftershock, and help audiences connect to a foreign culture easily misunderstood by Western.
One such element is a common theme throughout the film: guilt. Deep, resentful, painful familial guilt is a cornerstone of the film and subtly invades every scene. The photos of the dead hang in black and white frames behind the characters as they speak, lurking like remembered ghosts from the past, ever-watching, ever-judging. The mother, Ni Yuan refuses to move from their old home. “I told your father and sister for 20 years how to find their way,” she explains, “I will have to tell them again.” As her child takes her to look at apartments, the scene is bookended by apartment complexes on either side of the frame. As the characters argue, the camera cuts back. The car sits at center, and there, quietly towering in the hazy background, are three looming cranes, an ominous reminder of the collapsing crane that almost killed Ni Yuan during the earthquake decades earlier. It’s these small touches that make the film more than just a family drama, but a thoughtful reflection of past and present as well.)
Chinese disaster films in normally to describe character inner activity and relationship between people and people show pain of the disaster .Generally the words like guilty deep resentful are made up of the core of the movies.Motherhood always be enlarged in the movie.Touch audiences heart in the film seem to be more important than describing the spectacular disaster scene. 

Ahmed \ new sources for the questions

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1) What should governments or schools do to address the relationship between violent video games and violent behavior in young people?


Regulating Video Games: Must Government Mind Our Children?

   It’s a big problem that parents let their children play violent video games. If the parents cannot control their children who play violent video games, the government can. In fact,” here’s an interesting statistic: while the video game industry was exploding between 1994 and 2000, juvenile (ages 15- 17) violent crime arrests dropped by 44% according to the U.S. department of justice”. (“Techknowledge” By Adam D. Thierer. June 24, 2003).


   In these days, the government made a system for violent or video games or games that has strong language. It’s depending on the game, that’s why you see +18 on violent video games. On the other hand, the government can change games, for example; when “Call Of Duty4: modern warfare” has been produce in the market, the government of Saudi Arabia or in general the Middle East didn’t excepted, because there were some signs and words that took from Quran that were written in the walls in the game. So they complain about it, and who makes this game made a new copy or a new version.


  We can say: if the parents can’t control their children the school can, if it’s not the government can.



2) How does addiction work? It might also be interesting to find other stories of people who have been addicted to video game

Video games that do something to make a player feel good or interesting will played again and again.
Consequently, games are designed to be just difficult enough to be truly challenging, while allowing players to achieve small accomplishments that compel them to keep playing. In that respect, the design of video games is similar to the design of gambling casinos, which will allow players to have small "wins" that keep them playing. There are several "hooks" that are built into games with the intent of making them "addictive": ““Video-game-addiction” (Online).
And there are steps show how its work, the most interesting thing that hook people is the high score,
Trying to beat the high score (even if the player is trying to beat his own score) can keep a player playing for hours.



3) Can video games be used for education?

30 November--In-Class Assignment

1 comments
Jack and Ahmed,

Instead of talking about sources and how to structure papers, I thought we could spend today's class looking for sources that answer research questions.

Research questions are questions that, once they are answered, will help you to expand and add detail to your papers.

So, today's assignment is to find sources that could help you answer the following research questions:

Jack--
1) What is the future of Chinese cinema?
2) What do disaster movies tell us about the culture (American, Chinese) that created them?

Ahmed--
1) What should governments or schools do to address the relationship between violent video games and violent behavior in young people?
2) How does addiction work? It might also be interesting to find other stories of people who have been addicted to video games.
3) Can video games be used for education?

Please find a few sources, two or so, that address some of these issues. Post 100 words about EACH SOURCE and the source's citation, to the class blog (this one). These are due by class time tomorrow.


Ben

For WEDNESDAY, December 1st

Monday, November 29, 2010

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Jack and Ahmed,

I have linked you (below) to a .PDF file for you to read before class on Wednesday. It is about Instant Messaging, which doesn't relate to either of your essays, but it is in proper MLA style and will serve as a helpful guide as you edit your papers.

Please read this file and pay careful attention to the notes made with regard to style. Also, keep in mind that this is copyrighted material and should only be used for class purposes (otherwise we could get in legal trouble!).

If you have any questions, let me know.


Ben

Ahmed \ Sources

Sunday, November 28, 2010

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Resources:

Books:

1- Mind at play.
2-sex, brains, and video games.
3-Playing with power.

Websites:

Jstore and others:
1-Effects of violent video games on aggressive behavior.
2- http://www.video-game-addiction.org/
3- ‘’Let the Games Begin’’ by John Travis.
4- Video Games and Health: Video Gaming Is Safe For Most Players and Can Be Useful In Health Care.
5- Children and Computers: New Technology – Old Concerns. http://www.futureofchildren.org


6- Health benefits of video games.
http://healthmad.com/health/10-health-benefits-of-video-games/

Homework & Examples

Tuesday, November 23, 2010

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Jack and Ahmed,

Don't forget that your homework for over Thanksgiving Break is to revise your essays and to write your Works Cited page AND a Resource List. We reviewed how to do this in class, but if you need a refresher, please email me.

Also, here are some examples of how to integrate sources into your essays. Jack & I were discussing this sort of thing in class.

According to the website Internet Movie Database, the film 2012 had an operating budget of $200 million, but to date has only grossed $166.11 (online).

Yu Lintao’s report in The Beijing Review describes the Chinese film “Aftershock” as a criticism of Chinese culture—as well as a story about surviving a disaster. “It is also the first Chinese movie to be seen on IMAX screen. After the box office success in the mainland, the movie was screened in Hong King, Taiwan, and other parts in Asia. It is expected to be screened in North America in September” (Yu 90).

Enjoy your holiday!

Ben

Ahmed(new sources)

0 comments



Video games and health Video gaming is safe for most players and can be useful in health care

 Although playing video games is one of the most popular leisure activities in the world, research ^into its effects on players, both positive and negative, is often trivialised. Some of this research deserves to be taken seriously, not least because video game playing has implications for health.1 One innovative application of video games in health care is their use in pain management The degree of attention needed to play such a game can distract the player from the sensation of pain, a strategy that has been reported and evaluated among paediatric patients. One case study reported the use of a handheld video game to stop an 8 year old boy pick ing at his face. The child had neurodermatitis and scarring due to continual picking at his upper lip. Pre vious treatments had failed so the boy was given a hand held video game to keep his hands occupied. After two weeks the affected area had healed. Control led studies using both randomised controlled trials and comparison with patient's own baseline measures show that video games can provide cognitive distraction for children during chemotherapy for cancer and treatment for sickle cell disease.2"5 All these studies reported that distracted patients had less nausea and lower systolic blood pressure than controls (who were simply asked to rest) after treatment and needed fewer analgesics. Video games have been used as a form of physiotherapy or occupational therapy in many different groups of people. Such games focus attention away from potential discomfort and, unlike more traditional therapeutic activities, they do not rely on passive movements and sometimes painful manipulation of the limbs. Video games have been used as a form of physiotherapy for arm injuries,wl in training the movements of a 13 year old child with Erb's palsy,w2 and as a form of occupational therapy to increase hand strength/3 Therapeutic benefits have also been reported for a variety of adult populations including wheelchair users with spinal cord injuries,6 people with severe burns,7 and people with muscular dystrophy/4 Video games have also been used in com prehensive programmes to help develop social and spatial ability skills in children and adolescents with severe learning disability or other developmental problems, including autismw5 w6; children with multiple handicaps (for example severely limited acquisition of speech)w7 w8; and children with impulsive and attention deficit disorders/9 However, there has been no long term follow-up and no robust randomised controlled trials of such interventions. Whether patients eventually tire of such games is also unclear. Furthermore, it is not known whether any distracting effect depends simply on con centrating on an interactive task or whether the content of games is also an important factor as there have been no controlled trials comparing video games with other distractors. Further research should examine factors within games such as novelty, users' preferences, and relative levels of challenge and should compare video games with other potentially distracting activities. While playing video games has some benefits in certain clinical settings, a growing body of evidence highlighting the more negative aspects of play? I References w1-w28 are on bmj.com






2) Let the game bigin

disaster movie

Monday, November 22, 2010

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http://www.modernleifeng.com/?p=491

Today's Class

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Hi Jack & Ahmed,

Today we'll be talking about how to use sources in an essay; that means we'll be considering what is the purpose of sources, why they are necessary and the value they add to your essays. We'll be talking about these point in particular:
  • How sources provide context
  • How they strengthen your argument
  • How sources make your paper more interesting
  • Sources give you new ideas for your paper
  • Sources reveal controversy--disagreements--about certain things
  • That sources can help you understand how reasoned arguments work
We'll also look briefly at how to select sources. Now that we've got some general experience looking for sources in the library, we'll start focusing on how to find the best sources for your specific topics. This skill is particularly important because your homework that is due in class today was to have a completed draft of your essay. It is necessary to have the best sources possible in order to revise and expand your essay to its full potential by the end of term.

See you soon,

Ben

Article Links

Wednesday, November 17, 2010

1 comments
Here are links to the sources we found online via EKU's paid subscription to the JSTOR archive.

Jack, CLICK HERE.
Ahmed, CLICK HERE.

Remember, these articles are copyrighted and should only be used for academic purposes. Always document your sources and give proper attribution to the authors who wrote the above articles.


Ben

Source Material

0 comments
Hey guys,

Here are the links we discussed in class today. Be sure to work on your research tonight so you will be able to get started on the second version of your essays tomorrow!


Ahmed, remember that we searched for "video games" and "games", as well as "computer games" to find results.

Jack, remember that we searched for "film studies" and "United States" "disaster films" to return database results.

Accessing the JSTOR database will be easiest if you go through the EKU Libraries's website. To do this, click the "EKU Libraries's database search" link and then search for JSTOR. Once you have access to JSTOR, you'll need to search for the keywords we used in class to find sources. If you want to search for sources from home, you'll need to sign-in with your EKU email information.

Good luck! I will try to post the two articles we found in class, but I think they may be too big to attach to the class blog.

Ben

DISASTER MOVIES

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Professor Ben Taylor
Research
13 Oct 2010
Disaster Movie
     Disaster Films: Disasters have been the subject of film-goers' fascination since the time of silent film epics, and this interest continues to exist up to the present time. Catastrophes can take so many different forms - but they are mostly man-made or natural. They can be either impending or ongoing, or they can exist locally or globally.
The most commonly portrayed disasters in films are:
  • natural disasters (earthquakes, floods, hurricanes, tropical storms, etc.)
  • accidents (skyscraper fires, plane crashes, ocean liners capsized or struck by icebergs, viruses unleashed)
  • planetary-related (asteroids or meteors off-course)
  • criminally-instigated (bombs planted in planes, terrorist conspiracies)
  • alien invasions and rampaging creatures (often mutant)
  • nuclear-related crises
  • millennial-related (the end of the world, or end of the century tales)
  • about failed technology or technology-gone awry (computers running amok)
Along with showing the spectacular disaster, these films concentrate on the chaotic events surrounding the disaster, including efforts for survival, the effects upon individuals and families, and 'what-if' scenarios. The best disaster films comment upon the negative effects of advancing technology, demonstrate the 'hubris' of scientists and other individuals, deliver uplifting moral lessons of sacrifice, and provide a 'how-to' in terms of survival skills.
(TIM DIRKS “Disaster Films” )
      America “Disaster Movies” definitely have a old history and extensive subject. Step by step America disaster movie almost spend a hundred of years developing from naïve to mature. Whatever the subjects of the disaster movies are about man-made or natural reminding us that catastrophe are around us in every time .
     Chinese “Disaster Movies” getting start is very late .The first disaster movie 《雾海夜航》(Night Shipping In Mist Ocean)is shot at 1957 by Director Shi Hui.1960 the second disaster movie十二次列车(The Twelve Trains) had been playing on Beijing. Until 1999 The first commercial “Disaster Movie”Emergency Landing had been created by director Zhang Jian Ya ,meanwhile high-technology first time to be used in shooting disaster movie.After 20th century more and more “disaster movie” to be created in China like《人命关天》(Human Life), 惊心动魄(Soul Stirring), 《危情雪夜》(Dangerous In Snowy Night ),etc. Although Chinese disaster movies have a plenty of subject matters too ,but it pay more attention on emotional part than spectacular scene.


What is the main reason to cause the big different between American disaster movies and Chinese disaster movie.
l         Culture
l         Film Technology lagging behind
l         Weak Investment

Culture is the most important factor to result in the different between Chinese disaster movies and American disaster movies .
l         American Disaster Movie 2012

Critical response

     The film topped the international box office in its first weekend with $225 million.[37]It ultimately grossed over $769 million worldwide, becoming Emmerich's second highest grossing film, behind Independence Day. The film is Emmerich's first feature film to be shot using high-definition video cameras, specifically the Panavision Genesis.
The film received mixed reviews from film critics. Review aggregator Rotten Tomatoes reports that 39% of 2012 critics have given the film a positive review, with a rating average of 5.1 out of 10.[38] Among the site's notable critics, 26% gave the film a positive write-up, based on a sample of 34. The site's consensus is that "Roland Emmerich's 2012 provides plenty of visual thrills, but lacks a strong enough script to support its massive scope and inflated length."[39] Metacritic, which assigns a weighted average score out of 1–100 reviews from film critics has a rating score of 49 based on 34 reviews.[40]
Wikipedia, the free encyclopedia , reception